Jon's Blog Spot

Games. Programming. General raving.

Lessons from the Skulldug! ARG

My partner and I launched our board game Skulldug! earlier this year. It was our first tabletop project to hit commercial release, and it’s done about as well as could be expected. We received a smattering of generally positive reviews, we have a decent score on BoardGameGeek.com, and…

Pretentious Game Ideas!

I may not update this blog much, but that doesn't mean I'm not up to anything exciting! In addition to launching Skulldug! earlier this year, I've been putting out monthly episodes of Pretentious Game Ideas, our official game design podcast! Our aim is to create a podcast that is interesting…

16 Important Games: 2005-2013

As we tick off the last few big releases remaining before the full might of the eighth console generation crashes down upon us this fall, it is a good time to reflect back on what this most recent generation — arguably the longest ever — has brought us. Motion controls. Indie games…

Abstract soccer-esque local multiplayer game? I haven't heard that before...

I’m on a mad blogging spree, and I can’t be stopped! Here’s another game I developed recently, this time during a 24-hour game jam I participated in with the Asterogue team to familiarize ourselves with Unity 3D. In this case, it’s an abstract soccer game with…

Free game (prototype)? Yes, please!

Update: In my mad blogging frenzy, I totally forgot to credit a third of the Stolen Be development team! Rob Segura and Drew Fachianno, fine fellows both, have been added to the credits in this post. While I’m feeling generous, if you’d care to try out the prototype…