Hop Shots is a tabletop game of positional strategy and hand management that I designed between 2017 and 2018.
Players take on the role of frogs competing to collect sets of bugs and flowers from a board of randomly dealt lily pad tiles.
Each turn you play one of your four movement cards to hop your frog onto a new tile, and then you collect the tile you hopped off of to add it to your tableau. Watch out! If another player hops onto your new tile before your next turn, they’ll bump you off of it and get to claim it for themselves. Plus, you can’t pick up your spent movement cards until you only have one left, forcing you to plan your route carefully if you’re going to land on – and not get tackled off of – the tiles you need to complete your sets!
As the game reaches its climax, the pond will start to freeze, and collected tiles will be replaced with valueless ice. Will you be able to snag the last few flower tiles and propel yourself to victory, or will you get tackled onto the ice as your opponents leave your score in the dust? You’ll have to play to find out!
Read more about Hop Shots from its sell sheet.
Hop Shots is still seeking a publisher. Feel free to reach out if you’re interested in knowing more!