Escape From Violence Island was my final project for UC Santa Cruz’s Game AI class. Given the freedom to pick our own project, my team decided to focus on creating a single, intelligent AI opponent that would approximate the experience of playing against a real human. To that end we created Violence Island, a simple deathmatch shooter that pits the player against a single AI enemy in a series of fights to the death. As the player progresses the AI will become smarter, naturally and non-disruptively increasing the difficulty of the matches.
Escape From Violence Island was created by Ryan Anderson, Rob Giusti, Adam Wardell, and myself. I performed design and art duties on the project and implemented elements of the AI’s tactics and path planning. The game was developed using Flixel for distribution online via Adobe Flash.