Jon's Blog Spot

Games. Programming. General raving.

Design Post-Mortem: Tetramayhem

Around eighteen months ago, I had the opportunity to work on an XNA game we called Tetramayhem. It was my second games project of any real scope (the first being the puzzle-platformer Mirrorrim) and the first one to be based on a concept that was primarily of my own devising.…

Site Update!

Here’s a really exciting one for you: my summer internship at Microsoft Studios has come to an end and I have updated the website with a bunch of extra content in celebration. Several new programming and design projects and a bunch of extra games content (including gameplay videos and…