Jon's Blog Spot

Games. Programming. General raving.

Lessons from the Skulldug! ARG

My partner and I launched our board game Skulldug! earlier this year. It was our first tabletop project to hit commercial release, and it’s done about as well as could be expected. We received a smattering of generally positive reviews, we have a decent score on BoardGameGeek.com, and…

Abstract soccer-esque local multiplayer game? I haven't heard that before...

I’m on a mad blogging spree, and I can’t be stopped! Here’s another game I developed recently, this time during a 24-hour game jam I participated in with the Asterogue team to familiarize ourselves with Unity 3D. In this case, it’s an abstract soccer game with…

Fezes are Cool

Crazy stuff has been happening since I last put pen to blog (then swore and started looking for alcohol wipes to clean my screen with). Since that last post of concept art, I’ve prototyped and animated another concept, had that shot down, and formed a full 16-person team to…

Design Post-Mortem: Tetramayhem

Around eighteen months ago, I had the opportunity to work on an XNA game we called Tetramayhem. It was my second games project of any real scope (the first being the puzzle-platformer Mirrorrim) and the first one to be based on a concept that was primarily of my own devising.…

The Blood Still Flows

Introducing Blood in the Summertime v2.0: Blood on the Summer Heath! My play has gone through a slight name change to complement some general tightening, fat trimming, and the swapping of Archibald’s gender to accomodate our casting. (That’s right, we have a cast!) Anyway, for those of…