Jon's Blog Spot

Games. Programming. General raving.

Lessons from the Skulldug! ARG

My partner and I launched our board game Skulldug! earlier this year. It was our first tabletop project to hit commercial release, and it’s done about as well as could be expected. We received a smattering of generally positive reviews, we have a decent score on BoardGameGeek.com, and…

Abstract soccer-esque local multiplayer game? I haven't heard that before...

I’m on a mad blogging spree, and I can’t be stopped! Here’s another game I developed recently, this time during a 24-hour game jam I participated in with the Asterogue team to familiarize ourselves with Unity 3D. In this case, it’s an abstract soccer game with…

Free game (prototype)? Yes, please!

Update: In my mad blogging frenzy, I totally forgot to credit a third of the Stolen Be development team! Rob Segura and Drew Fachianno, fine fellows both, have been added to the credits in this post. While I’m feeling generous, if you’d care to try out the prototype…

Design Post-Mortem: Tetramayhem

Around eighteen months ago, I had the opportunity to work on an XNA game we called Tetramayhem. It was my second games project of any real scope (the first being the puzzle-platformer Mirrorrim) and the first one to be based on a concept that was primarily of my own devising.…

Winter Wrap-Up

Winter quarter just wrapped at UC Santa Cruz, and it was a doozy. In addition to a wonderful development in my private life, I managed to ace four classes, tutor a class, make two games, take a whole week off of classes to volunteer at the Game Developer’s Conference…