Jon's Blog Spot

Games. Programming. General raving.

Project Lead? Excuse me while I crouch terrified in a corner.

So that happened. I guess I should have mentioned something before now, but that whole process of pitching game ideas to spend the year developing that I mentioned a few posts back? One of my ideas got chosen, and now I’m leading a team of eighteen undergrads in developing…

Mo' felting, mo' problems

Following up on the last post, I went a bit felt-crazy over my winter vacation this year.  Gripped by a powerful “it’s the thought that matters” fever, I decided to hand-felt Christmas presents for three of my friends.  More pop culture characters, of course — they’re the most fun…

Fezes are Cool

Crazy stuff has been happening since I last put pen to blog (then swore and started looking for alcohol wipes to clean my screen with). Since that last post of concept art, I’ve prototyped and animated another concept, had that shot down, and formed a full 16-person team to…

Concept art and prototyping

As the school year gets back underway, I’m spending a lot of time thinking about the year-long game project that will be occupying most of my last year at UC Santa Cruz. We’re well into the concept pitching and prototyping phase already, so I thought I’d share…

Design Post-Mortem: Tetramayhem

Around eighteen months ago, I had the opportunity to work on an XNA game we called Tetramayhem. It was my second games project of any real scope (the first being the puzzle-platformer Mirrorrim) and the first one to be based on a concept that was primarily of my own devising.…